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        <h2>Racter</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Racter</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1984
                            </td>
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                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Simulation
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Mindscape, Inc.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Inrac Corporation
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Inrac Corporation
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        投票得分：85
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            <h3>Description of Racter</h3>
            <div class="gameDescription dscr">
            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>Not really an interactive fiction game but rather one of the most intriguing piece of software ever created, <em>Racter</em> is one of the earliest commercial releases of computer intelligence-- AI gibberish, so to speak, but interesting nonetheless.</p>

<p>The program is a more fully developed version of <em>Eliza</em>, a psychologist-cum-machine program that was popular in the early days of PC computing. Similarly, anyone who has played around with <em>Dr. Sbaitso</em>, the talking parrot program shipped with the first SoundBlaster card will be on familiar ground: Racter is basically a computer personality that communicates via a text parser. So how does Racter create the illusion of intelligence? MobyGames description tell it all:</p>

<p>Racter strings together words according to "syntax directives", and the illusion of coherence is increased by repeated re-use of text variables. This gives the appearance that Racter can actually have a conversation with the user that makes some sense, unlike <em>Eliza</em>, which just spits back what you type at it. Of course, such a program has not been written to perfection yet, but Racter comes somewhat close.</p>

<p>Since some of the syntactical mistakes that Racter tends to make cannot be avoided, the decision was made to market the game in a humorous vein, which the marketing department at Mindscape dubbed "tongue-in-chip software" and "artificial insanity".  Not a true "AI" by any stretch of the word, but a unique program that is well worth a look as an indication of where the field of artificial intelligence was heading in 1984.</p>

<p>According to the Racter FAQ, co-designer William Chamberlain even released a book called "The Policeman's Beard is Half Constructed" (Warner Books, NY. 0-446-38051-2, paper $9.95) before the release of the program, the authorship of which he attributed solely to <em>Racter</em>. It's been long out of print, but if you are interested in what a computer-written book reads like, try placing an order on Amazon.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/r/racter-4m/racter_1.gif" alt="Racter" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/r/racter-4m/racter_2.gif" alt="Racter" loading="lazy" />
                        </picture>
                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/r/racter-4m/racter_3.gif" alt="Racter" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
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